Despite M1 offering superior HW than e.g. IPad version of Affinity apps are still crippled in countless functions available on desktop. Never missed info panel on iPad? Or blend range profiles? Or fft denoise? Or clipping path for jpeg? Or editing procedural texture filters? Or you switch to portrait mode.ĭid you ever try to use frame text with touch keyboard, mark some text, and change font?Įver tried to use histogram or scope while tweaking adjustment or filter settings? Instead of fixing, Affinity introduces a new (redundant) UI by swipe gesture on layer, showing redundant UI, but not cut off. The UI for composite layers (and composite masks since V2) is cut off on iPad since day 1, and never got fixed. Anyway, the devices sure are capable of handling Affinity. And that's the only valid argument I can see: Too little estimated sales for too much work. Why wouldn't they specifically design UI for iPhone? It's not bound by the desktop UI. Serif developed UI specifically for iPad. There are Windows machines running Affinity with weaker specs than what you have on an iPhone.īesides, there are Vectornator and Amadine, which clearly are great examples of how this can be done on smaller screens in terms of UI. V1 works nicely on my iPad mini 5 (7.9'', 2019) without struggling or UI cutoff, which neither of V2 manages on a 9.5'' iPad.
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